When you want to reuse a GameObject configured in a particular way – like a non-player character (NPC), prop or piece of scenery – in multiple places in your Scene, or across multiple Scenes in your Project, you should convert it to a Prefab. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. ![]() The Prefab Asset acts as a template from which you can create new Prefab instances in the Scene A Scene contains the environments and menus of your game. More info See in Glossary complete with all its components, property values, and child GameObjects as a reusable Asset. ![]() A GameObject’s functionality is defined by the Components attached to it. ![]() Unity’s Prefab system allows you to create, configure, and store a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
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